13 April - 19 April 2026

First Person Garbage Simulator

First Person Garbage Simulator imagines the reproductive lifecycle of a machine designed to extract, transform, dispose and renew raw materials in a barren wasteland. In an endless flow of entropy and restoration, the machine hums with noise as it reproduces its alien architecture, offering a vision of life beyond the human. An audio-based game, players navigate and activate layered sonic environments, influencing the flow of materials, energy and sound.

Clifford Sage (Recsund) is a technical artist, freelancer, lecturer and musician from Somerset, England. Often working with virtual world-building and digital animation, Sage explores audio interaction and non-linear storytelling through game engine mechanics.

After graduating in Visual Communications from the Royal College of Art in 2010, Sage co-founded Werkflow.ltd games studio. Sage has performed audiovisual sets at festivals including Rewire, L.E.V. and Atonal, collaborating with artists including Lee Gamble, Keiken, Lawrence Lek, Sammy Lee and Yuri Pattison. Recently, he worked with the National Gallery on their [re]curated virtual aseries and for Resident Advisor's Club Quarantäne as part of Off World.live. He has been making music under the alias Recsund since 2001 and has released on Quantum Natives and Alien Jams records. Recent personal projects include exhibitions and performances at Somerset House Studios, Club Adriatico, Vital Capacities and Space Generators.

Developer: Clifford Sage

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