Videogames as Architectural Archives
2026-04-16T18:00:00.000000Z
2026-04-16T18:00:00.000000Z - 2026-04-16T20:00:00.000000Z
BDP, 16 Brewhouse Yard, Clerkenwell, London, EC1V 4LJ
Hosted By: C20 Society
Videogames have long engaged with the built environment, from early abstracted cityscapes to detailed digital reconstructions of real and imagined architecture. The 2019 Notre Dame fire, and Ubisoft’s offer of Assassin’s Creed digital drawings, highlight the potential of game assets to contribute to heritage debates and reconstruction.
Marie Foulston is an award-winning videogame curator and creative director specialising in radical exhibitions, games, and immersive experiences.
Luke Caspar Pearson is an Associate Professor at the Bartlett School of Architecture, UCL.
Natalie D. Kane is Curator of Digital Design at the V&A and a Trustee of the British Games Institute.