Videogames as Architectural Archives (online)
2026-04-16T17:30:00.000000Z
2026-04-16T17:30:00.000000Z - 2026-04-16T18:45:00.000000Z
Online
Hosted By: C20 Society
*Changed to online event due to scheduling issues
Videogames have long engaged with the built environment, from early abstracted cityscapes to detailed digital reconstructions of real and imagined architecture. The 2019 Notre Dame fire, and Ubisoft’s offer of Assassin’s Creed digital drawings, highlight the potential of game assets to contribute to heritage debates and reconstruction. Did you know that models from Assassin’s Creed were used to help in the restoration of Notre Dame Cathedral? This discussion will explore how game designs can be utilised in the preservation of history and culture.
Marie Foulston is an award-winning videogame curator and creative director specialising in radical exhibitions, games, and immersive experiences.
Luke Caspar Pearson is an Associate Professor at the Bartlett School of Architecture, UCL.
Natalie D. Kane is Curator of Digital Design at the V&A and a Trustee of the British Games Institute.
Hiba Alobaydi is a Trustee of the C20 Society and a historian, researcher, and curator specialising in architecture and design.