4:AM
As the clock strikes 4:AM, Aila wakes in a city that no longer follows rules. A near future dystopia lies in ruins, consumed by a substance known as the Yellow.
With Yellow everywhere light has become a threat. Survival is no longer about strength; it is about awareness, improvisation, and knowing when to disappear.
4:AM is a cinematic side-scrolling stealth adventure built around player driven problem solving. You will sneak through broken environments, evade continuous dangers, and survive moments where hesitation means death. Instead of following fixed solutions, you copy objects directly from the world around you and repurpose them to create your own way forward.
Furniture, debris, light sources, and functional tools can be duplicated and used. Elements such as electricity, water, and fire exist naturally in the environment and react based on materials and context.
There is no single correct solution.
With Yellow everywhere light has become a threat. Survival is no longer about strength; it is about awareness, improvisation, and knowing when to disappear.
4:AM is a cinematic side-scrolling stealth adventure built around player driven problem solving. You will sneak through broken environments, evade continuous dangers, and survive moments where hesitation means death. Instead of following fixed solutions, you copy objects directly from the world around you and repurpose them to create your own way forward.
Furniture, debris, light sources, and functional tools can be duplicated and used. Elements such as electricity, water, and fire exist naturally in the environment and react based on materials and context.
There is no single correct solution.