Mandrake
You are the last of the Mandrakes, a sorcerous line of gardeners. At long last, you’ve returned to your family's abandoned home. Make friends, tend your gardens, and put down roots. Fish, gather and delve in the wilds. Make a place for yourself, and uncover the mysteries your family left behind.
Discover a beguiling new world inspired by British history and folklore. A world of old, wild powers, of uncanny spirits that reside in those places mortals dare not go; of deep histories, and deeper mysteries.
You won't just work in your gardens. Forage for resources in the nearby woods and along the beach. Go fishing (but take care not to be cursed by the river). Delve into dangerous mines in search of bright minerals and stolen secrets.
Breathe life into the Mandrake lodge with your choice of furnishings and renovations; acquire old books, and spend the evenings reading in the candlelit comfort of your study. Learn to cook. Meet your neighbours, become entangled in their lives, give them gifts and learn their stories.
Long ago, the world changed. The Covenant of the Hearth decreed that the day belonged to humanity, but the night... the night belonged to other things. Now, all earthly lights save hearthfires go out when the sun sets, and the Mara ride the night-winds. Don't go out after dark – the night is not for you.
For now. (After all, what self-respecting sorcerer follows the rules?)
Discover a beguiling new world inspired by British history and folklore. A world of old, wild powers, of uncanny spirits that reside in those places mortals dare not go; of deep histories, and deeper mysteries.
You won't just work in your gardens. Forage for resources in the nearby woods and along the beach. Go fishing (but take care not to be cursed by the river). Delve into dangerous mines in search of bright minerals and stolen secrets.
Breathe life into the Mandrake lodge with your choice of furnishings and renovations; acquire old books, and spend the evenings reading in the candlelit comfort of your study. Learn to cook. Meet your neighbours, become entangled in their lives, give them gifts and learn their stories.
Long ago, the world changed. The Covenant of the Hearth decreed that the day belonged to humanity, but the night... the night belonged to other things. Now, all earthly lights save hearthfires go out when the sun sets, and the Mara ride the night-winds. Don't go out after dark – the night is not for you.
For now. (After all, what self-respecting sorcerer follows the rules?)
Find it on Steam
Platforms: PC
Tags: Rural Life Sim
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